Academy of Art
Joined on 4/11/10
Posted by jacklehamster - March 1st, 2021
I finally got around to get a working Windows machine to fix an issue in the latest version of "I lost Eva".
For informational purposes, here is the fix for it:
The issue was that I was using Uint16 instead of Floats to pass a matrix into the vertex shaders. I'm guessing that depending on the endian, Uint16 can translate into Floats magically or incorrectly, and that's why it was working on my Mac but not on Windows machines.
Posted by jacklehamster - February 15th, 2021
For those interested, I decided to release my music on Bandcamp:
Here are the first two albums:
Posted by jacklehamster - December 11th, 2020
I just happen to find a video I took while I was working on Baby Hitler 2 (just a part of it). I don't know why I never did anything with it or even why I took that video in the first place, but I'm glad I did.
It might look a bit boring, it's just me working. But if you're curious about my workflow, feel free to check it out!
on a unrelated note,
I AM working on a Baby Hitker 3 sequel. At least I'm thinking about it :-P
I just have the story completed, and the overall gameplay idea. Just need to get back to programming.
Oh, and for those who have no idea what I'm talking about, Baby Hitler is a controversial game I made back then.
Which made it into a strange sequel:
and I can tell you already, the third installment is gonna be even more disturbing!
Posted by jacklehamster - January 24th, 2020
That's right, you get to see what happens after the SPACE ENDING of Kill Baby Hitler.
In a sequel whose premise is entirely based on an Easter Egg!
Again, you get 4 endings.
There are countless ways to die. I will add extra medals for those at some point. Tons of new songs. I listed most of them on the page but not all, cause some of them play only during endings so I didn't want to spoil.
There is still one big area of the game I didn't have time to complete, but I decided to rush it so I can release it for pixelday2020. Since I produced all the art in 64x64 pixels, I thought this would be fitting.
The missing area is optional to finish the game, but I'll try to add it soon, along with all the extra medals.
So yeah, please check the game and leave a comment! You can also chime in on the game's community thread here:
Have a nice day!
Posted by jacklehamster - October 24th, 2019
I finally added the ability to save / load in the game. This is the most requested feature.
This should make it possible to get those last two medals. You just have to play the game for a couple months...
Posted by jacklehamster - August 17th, 2019
I just submitted a game for #LOWREZJAM. A point-and-click adventure, all 64x64 pixels.
It will make its way into newgrounds eventually, but it might take some time before I add all the story elements needed.
Meanwhile, you can preview the game on itch.io at:
PS: This game is meant to be a sequel for one of my games.... Can you guess which one?
Posted by jacklehamster - February 25th, 2019
I'm thinking of working on sequels to some of the games I made. The idea is more to continue the story and develop on the character, rather than continuing the gameplay. Although in some cases, i might reuse some game mechanics.
Question to all: which sequel would you love to see?
(For those who haven't played most of my games, feel free to suggest games not from me. Of course i cant make a sequel of someone else's game, but it's still interesting to know)
Posted by jacklehamster - February 9th, 2019
Thank you all for helping Kill Baby Hitler reach the top 5 games of January on Newgrounds... (Well I'm guessing, if you follow me, you might have given it a good rating. So thanks for that!).
Home BLEEP Home reached #10 which is also great.
That's the first time I got two games on front page at the same time, so this month we're seeing lots of new faces.
To all of you, welcome!
I will share with all of you what I believe is the secret of success.
And here it is, spoiler alert.....
That's right! While I'm not immune to the fear of failure, I know its importance. I'm just telling that because here's the deal: I've never had that many followers before. As I'm starting working on my next game, I'm already filled with doubts... "what if it sucks, and all my new followers hate me.... and leave me... dah!!!". While that thought crossed my mind many times, I'm trying to get rid of that feeling because I really believe the following: If I'm afraid to fail, I won't be able to make something better. I need to take some risks and experiment, go in new directions, not just add incremental change to previous successes.
So some of you mentioned in comments that you can't wait to see what's next. I'm giving a fair warning that there's a high possibility that it's gonna really suck! I've had a history of making lots of sucky games, and I'm sometimes oblivious to that. I know making sucky games is not good, but I need to risk making something that sucks before coming up with something great.
Eventually, I'm hoping something amazing will come out.
Some of the few projects I'm keeping in mind are sequels to Dobuki's Epic Story, and Princess Fart.
Posted by jacklehamster - January 29th, 2019
Just got finished with GGJ last weekend. Here's a little preview of the game. I'll be putting it on Newgrounds pretty soon. It's called "Home *BLEEP* Home". In this game, your smart devices has taken over your house, given you ultimate comfort, but it won't let you get out.