00:00
00:00
jacklehamster
I live in a cage and build games all day.

Jack Le Hamster @jacklehamster

Male

Hamster wheel athlet

Academy of Art

San Francisco

Joined on 4/11/10

Level:
6
Exp Points:
310 / 400
Exp Rank:
> 100,000
Vote Power:
4.61 votes
Rank:
Civilian
Global Rank:
> 100,000
Blams:
1
Saves:
36
B/P Bonus:
0%
Whistle:
Normal
Trophies:
5
Medals:
597
Supporter:
3m

jacklehamster's News

Posted by jacklehamster - August 26th, 2022


Yeah, it's been a while since I announced I was gonna make a shitty game and release it. Well, I hope you find this one quite decent. I just wanted to see how much game mechanics I can replicate from Phantasy Star.



In this game, you just need to level up your character, explore, and find a way to escape out of the planet.


Tags:

1

Posted by jacklehamster - March 26th, 2022


I haven't made a game for a while... Well, "duel" and "impossible room" weren't that long ago. But I don't know, I still feel I have been very unproductive gamewise lately. I had plan to make sequel to Baby Hitler, but that never came out. I wanted to remake World of Turtle, create the following to Dobuki, and a bunch of other games... but none of this materialized.


So I think it's time to just throw myself out there again. I need to be able to make a SHITTY game.

I can't make a sequel. There's always so much expectation to make it better and true to the original.


I just need to make a game without any expectations for myself. I need to think that whatever I make next doesn't need to be carefully crafted. I just need something to come out.


So hopefully, I'm putting this disclaimer out there, just so I can feel free to make something, and we'lll see how it goes.


Cheers.


3

Posted by jacklehamster - February 11th, 2022


A couple days ago, I released Duel:


This marks an important milestone for the dok-game engine. Previously, "Impossible Room" and "I lost Eva" were built with that engine, but Duel is what I could consider "codeless". The entire game can be defined with a giant chunk of JSON. This is a step towards making games entirely from within the game itself!


Tags:

Posted by jacklehamster - February 11th, 2022



Tags:

Posted by jacklehamster - February 1st, 2022


Recently I participated in the Jamuary2022 challenge, and made 1 song for every day in January. For me, the primary theme was sci-fi.


Here are is the playlist of all 31 songs.


Among them, my 5 personal favorites:


Enjoy!


Tags:

Posted by jacklehamster - December 23rd, 2021


Hi there,

do you leave in Orange County? Wanna work on making games?

I'm starting a meetup on Game Development, hoping to start something big.

But anyway, if you're nearby and don't have anything to do on Dec 26, 2021, I hope to see you:

https://www.meetup.com/drunken-game-dev/events/282828872 at 5pm.


See you there!


Tags:

1

Posted by jacklehamster - December 20th, 2021


In case you're stuck (which is a guarantee for this game), here's a full walkthrough of the impossible point and click: The Impossible Room.



1:00 The Entrance

2:19 First room

9:20 The Time room

12:25 The Animal Room

14:55 The Gandalf Room

18:40 The Math Room

22:25 The Restaurant

26:25 The Music Room

30:26 The Room with No Clue

35:57 The Desert Room

38:55 The Batman Room

40:39 The Computer Room

40:59 The Impossible Room

48:10 Fun Fact: The Rooms that did not make it


If you haven't yet, you should attempt to beat this impossible game first:



Tags:

Posted by jacklehamster - November 26th, 2021


It's been a while since I released anything on Newgrounds. For the last few months, I was really busy, working on Amazon's pet project, which recently became public. Little by little, I contributed to this silly point-and-click escape game.


This is an idea I had for a while. I was thinking of making an adventure game, with obscure puzzles that have are impossible to solve.


Why? Well, when I grew up, I remember being frustrated by those Lucasfilm adventure games. The first time I tried Indiana Jones, I found it so mind-boggling that I wanted to get a refund on it. I forced myself to play it, and eventually got completely hooked. I played more games like Maniac Mansion (and its excellent sequel Day of the Tentacle) and Zac McKracken. This culminated with my all time favorite point-and-click adventure, Monkey Island 2.


iu_481355_3303991.jpg iu_481356_3303991.gif


Well, here it is. A game with even more obscure puzzles:


This game is an escape game with rooms that are impossible to escape, and filled with medals that are impossible to unlock! I think those last few months have made me increasingly sadistic. Please don't retaliate with bad reviews.


iu_481357_3303991.webp


Tags:

7

Posted by jacklehamster - August 21st, 2021


So there you have it, all my music is now available on BandCamp for free.


Here are the last two albums uploaded:


iu_396358_3303991.jpg iu_396359_3303991.jpg


Some highlights:

- La fin des rĂªves (vol 3)

- Sadness (vol 3)

- Stella (vol 3)

- Space tango (vol 4)

- YubNub (vol 4)

- Dreamers (vol 4)


Tags:

4

Posted by jacklehamster - March 1st, 2021


I finally got around to get a working Windows machine to fix an issue in the latest version of "I lost Eva".


For informational purposes, here is the fix for it:

https://github.com/jacklehamster/dok-game/commit/4c26c4686fa8f5535c6b5cdbd2dc02fb1e56378d

The issue was that I was using Uint16 instead of Floats to pass a matrix into the vertex shaders. I'm guessing that depending on the endian, Uint16 can translate into Floats magically or incorrectly, and that's why it was working on my Mac but not on Windows machines.


Tags: