Lately, I’ve had a few decisions to make in terms of the difficulty of the games I produced (Dragonworm Megablastard and upcoming My Champion). I made this soccer game, which was apparently insanely difficult. I did spend a lot of time trying to win a match, and felt pretty satisfied when I did. When it came to releasing a test run of that game, it turns not only nobody was able to beat it, but nobody could even get a draw! (ok I think one person managed to win). Still, I struggled before reducing the difficulty, because I felt that players should really try to beat the challenge. On the other hand, one thing to keep in mind is that a level of difficulty that’s too high really drives popularity down, because let’s face it, it’s no fun when you can’t win ;-/ I decided to tone down the difficulty so that winning a match now is as difficult as it was to get a draw, and now it’s still very difficult to win by more than one. (I’ll try to add more levels in practice mode to draw people in.). Okay, I had to cave in. It’s concerning though, have gamers become softer, are easy going games now becoming the standard?