Howdy, followers and other readers,
Thank you all for helping Kill Baby Hitler reach the top 5 games of January on Newgrounds... (Well I'm guessing, if you follow me, you might have given it a good rating. So thanks for that!).
Home BLEEP Home reached #10 which is also great.
That's the first time I got two games on front page at the same time, so this month we're seeing lots of new faces.
To all of you, welcome!
I will share with all of you what I believe is the secret of success.
And here it is, spoiler alert.....
FAILURE
That's right! While I'm not immune to the fear of failure, I know its importance. I'm just telling that because here's the deal: I've never had that many followers before. As I'm starting working on my next game, I'm already filled with doubts... "what if it sucks, and all my new followers hate me.... and leave me... dah!!!". While that thought crossed my mind many times, I'm trying to get rid of that feeling because I really believe the following: If I'm afraid to fail, I won't be able to make something better. I need to take some risks and experiment, go in new directions, not just add incremental change to previous successes.
So some of you mentioned in comments that you can't wait to see what's next. I'm giving a fair warning that there's a high possibility that it's gonna really suck! I've had a history of making lots of sucky games, and I'm sometimes oblivious to that. I know making sucky games is not good, but I need to risk making something that sucks before coming up with something great.
Eventually, I'm hoping something amazing will come out.
Some of the few projects I'm keeping in mind are sequels to Dobuki's Epic Story, and Princess Fart.
tj3k
yay :))